The relationship between leadership development and multiplayer online battle arena games (MOBA) are examined. Similar existing research notably includes IBM’s Leadership in Games and at Work: Implication for the Enterprise of Massively Multiplayer Online Role-Playing Games (2007) positively concluding the contribution online games have towards leadership development. Close-ended surveys created based on Fiedler’s contingency model (1967) and Lewin’s leadership model (1939) were distributed in Thailand both in written and online formats. Survey content determined the respondent’s leadership style (authoritarian, democratic, laissez-faire) and game role (carry, support, ganker). Multinomial logistic regression and factor analyses determined that the 3,197 eligible surveys collected shows a relation between MOBA games and leadership development. The conclusions imply that potential game development based on research findings may aid in the improvement of individuals’ leadership capabilities.